Date Approved

2016

Date Posted

4-27-2016

Degree Type

Open Access Senior Honors Thesis

Department or School

World Languages

First Advisor

Sayuri Kubota

Second Advisor

Motoko Tabuse

Abstract

The digital video game genre of role-playing games, which provides a captivating story and motivating gaming experience, can be a valuable resource for second language learning, offering a large amount of language input in the form of authentic Japanese dialogue. However, without structured pedagogical activities, research suggests that these commercial off-the-shelf entertainment games may not be effective for second language learning. Therefore, for the purpose of aiding learners who are studying Japanese as a second language at an intermediate level, I have created pedagogical activities and scaffolding for the popular game, Chrono Trigger, and received feedback from 11 Japanese language learners.

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