Date Approved
2016
Date Posted
4-27-2016
Degree Type
Open Access Senior Honors Thesis
Department or School
World Languages
First Advisor
Sayuri Kubota
Second Advisor
Motoko Tabuse
Abstract
The digital video game genre of role-playing games, which provides a captivating story and motivating gaming experience, can be a valuable resource for second language learning, offering a large amount of language input in the form of authentic Japanese dialogue. However, without structured pedagogical activities, research suggests that these commercial off-the-shelf entertainment games may not be effective for second language learning. Therefore, for the purpose of aiding learners who are studying Japanese as a second language at an intermediate level, I have created pedagogical activities and scaffolding for the popular game, Chrono Trigger, and received feedback from 11 Japanese language learners.
Recommended Citation
Moffitt, Matthew, "Role-playing games and second language application" (2016). Senior Honors Theses and Projects. 486.
https://commons.emich.edu/honors/486